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Tibetan Game "SHO"

RULES OF SHO


SHO SET
Round yak leather pad (filled with yak wool), called SHOTEN, 21 coins called LAGKHEY, (in 3 sets of 9 coins), small wooden bowl called SHOPO, shells (64) called DSHUMBU and 2 dice called SHO.

TO BEGIN TO PLAY
Nnga gen chi shon, if you are playing in the morning the oldest person begins, if you are playing in the afternoon or evening then the youngest person begins.

HOW TO PLAY
-  place SHOTEN (pad) in the center of the table, spread the 64 shells, DSHUMBU in a loose circle around the 9 pad,

-  each player gets 9 identical LAGKHEY (coins), that are kept and gradually brought in to the game.

-  Each DSHUMBU(shell)represents a space for players to move along ,e.g. if  player rolls a 6 he places  LAGKHEY (coin) in the space after the 6TH DSHUMBU (shell) to make a space.

-  the winner of the game is the player who first moves all his LAGKHEY(coins), from start  through and out the other end of the DSHUMBU (shell)circle.

-  To roll the SHO (dice) place both dice in the SHOPO forcefully down onto the SHOTEN (pad), covering the two SHO (dice) in the process

-  There are 3 basic moves a player can make during the game, 'place' 'kill' or 'add'. If he can kill or add a coin then he gets to roll the dice again. If he can only place a coin then his turn is over.
- PLACE; a player places his coin in an empty space. 2 players cannot occupy the same space, except for the first go.
- KILL ; a player must land on  a coin or coins of an opponent to kill they must have at least the same number of coins or more than their opponent. If they have fewer numbers of coins, they cannot kill or even land on that space . the player who got killed has to start again from the beginning. -ADD; a player must land on one of his own coins, stack of coins are moved together as one so it is to the players advantage to add as many coins as possible to one stack. In addition the more coins he can put in one stack the less likely he is to be killed by an opponent and more likely he is to kill an opponent  in turn.

EXTRA RULES
- on the first roll each player can move 2 coins on the board. -on the first roll if a player has a 2 and 1 this is called SUGU BARRA they can start by putting 3 coins in the game after the  3rd  shell.
- only on the first roll, if the second player rolls the same number as the first player the he places a stack of 3 coins in the same spot and the first player must with draw their coins. If the next player one start from the beginning again but if they hot the same spot they can replace the stack and add one more coin the same goes for player 2
- When a 2 (two ones) are rolled that is called a BARRA if it is the players first move they can out 3 coins down, if it is on the second or subsequent  move the player has the option to either move 2 more coins onto the game putting them space two or they can use a coin or stack of coins already in the play to kill an opponent or otherwise add to their own . They can also choose to roll the dice again adding that number to the two and then place, kill or add.
-  If an opponent whom the players wants to kill has other coins in the game then the players after killing can Throw the dice gain and move, if he kills the only coins of his opponent he must stop and cannot roll again. 
-  if all the coins of a player are killed then with his next move he is allowed to put two of them back in the game.  

   If he rolls a 6 and 3 he can out a stack with all of his coins back in the game.
- The player who rolls the dice is not allowed to remove the cup over the dice themselves, the player next inline  must do so. If the player forgets then he must roll again.

TO END
- when one of the players has moved all their coins beyond the shells.                                                  Back     


Contact: Tibet Namchen Restaurant
Oh Dan Guest House No. 15 Ramoche Road
Lhasa, Tibet, China 850000
Tel: (86 891) 6329859 Office: (86 891) 6330823
E-mail: namchen@shangrilatours.com